Medieval Fantasy City Generator by watabou

Medieval Fantasy City Generator by watabou

This application generates a random medieval city layout of a requested size. The generation method is rather arbitrary, the goal is to produce a nice looking map, not an accurate model of a city.

Das Kulturelle Gedächtnis und die digitalen Geisteswissenschaften

Das Kulturelle Gedächtnis und die digitalen Geisteswissenschaften

Das Kulturelle Gedächtnis, verstanden als generationenübergreifende, interaktionslose Kommunikation über aufgezeichnete kulturelle Äußerungen (Text, Musik, Malerei etc.), kann nur dann dauerhaft, nachvollziehbar und zuverlässig funktionieren, wenn der Kommunikationsfluss durch Gedächtnisinstitutionen organisiert wird. Gedächtnisinstitutionen pflegen das Kulturelle Gedächtnis durch den Aufbau eines Bestandes kultureller Äußerungen, ihre Bewahrung und Vermittlung an gegenwärtige und zukünftige Nutzer. Der Aufbau einer Sammlung entspringt im Analogen einer Idee, folgt einem Plan, entwickelt sich in der Geschichte, wird von Generation zu Generation weitergebaut, ist ortsgebunden, strukturiert und eingehegt. Mit anderen Worten: ermöglicht kulturelle Nachhaltigkeit. Nur, wenn sich kulturelle Nachhaltigkeit auch für über digitale Medien kommunizierte kulturelle Äußerungen gewährleisten lässt, kann auch von einem Funktionieren des Kulturellen Gedächtnisses im Digitalen gesprochen werden. Hierauf sind die digitalen Geisteswissenschaften angewiesen um nachhaltig Innovation und neues Wissen hervorbringen zu können!

Social Cameras

*Ido Arev, *Hyun Soo Park, Yaser Sheikh, J. Hodgins, and Ariel Shamir, „Automatic Editing of Footage from Multiple Social Cameras “ ACM Transactions on Graphics (SIGGRAPH), 2014

We present an approach that takes multiple videos captured by social cameras—cameras that are carried or worn by members of the group involved in an activity—and produces a coherent „cut“ video of the activity. Footage from social cameras contains an intimate, personalized view that reflects the part of an event that was of importance to the camera operator. We leverage the insight that social cameras share the focus of attention of the people carrying (or wearing) them. We use this insight to determine where the important „content“ in a scene is taking place, and use it in conjunction with cinematographic guidelines to select which cameras to cut to and to determine the timing of those cuts. A trellis graph formulation is used to optimize an objective function that maximizes coverage of the important content in the scene, while respecting cinematographic guidelines such as the 180-degree rule and avoiding jump cuts. We demonstrate cuts of the videos in various styles and lengths for a number of scenarios, including sports games, street performance, family activities, and social get-togethers. We evaluate our results through an in-depth analysis of the cuts in the resulting videos and through comparison with videos produced by a professional editor and existing commercial solutions.

Logan: Superhero Movies Get Old

Logan: Superhero Movies Get Old

Logan and how it relates to established genre structures while also offering responses to „too well-known“ genre patterns.

Microsoft SharePoint · GitHub

Microsoft SharePoint · GitHub

Collection of Microsoft SharePoint patterns and practices on GitHub.

An everyday intro to Office 365

An everyday intro to Office 365

[M]y attempt at a simple, graphical way to show you what O365 is, what the apps do, and how they’re related. No accurate overview of O365 is simple. As with many topics, simplification implies a drop in accuracy. So take this with a grain of salt.

Guidelines for developing well performing SharePoint Online portals

https://msdn.microsoft.com/en-us/pnp_articles/portal-overview?utm_content=53197830

Guidelines for developing well performing SharePoint Online portals

SharePoint on-premises has been, and is, a popular platform for building enterprise portals (a.k.a. intranets). You can build similar portals on SharePoint Online as well, but since SharePoint Online is different from an infrastructure architecture point of view it’s important to factor in the SharePoint Online specific performance considerations when developing your new portal. This set of articles will give you guidance on the key portal design areas.

Video Games Are Better Without Stories

[..] [G]ames are the aesthetic form of everyday objects. Of ordinary life. Take a ball and a field: you get soccer. Take property-based wealth and the Depression: you get Monopoly. Take patterns of four contiguous squares and gravity: you get Tetris. Take ray tracing and reverse it to track projectiles: you get Doom. Games show players the unseen uses of ordinary materials.

[…] The true accomplishment of What Remains of Edith Finch is that it invites players to abandon the dream of interactive storytelling at last. […] To dream of the Holodeck is just to dream a complicated dream of the novel. If there is a future of games, let alone a future in which they discover their potential as a defining medium of an era, it will be one in which games abandon the dream of becoming narrative media and pursue the one they are already so good at: taking the tidy, ordinary world apart and putting it back together again in surprising, ghastly new ways.

Video Games Are Better Without Stories – Ian Bogost

Migrate SharePoint JavaScript customizations to SharePoint Framework

Migrate SharePoint JavaScript customizations to SharePoint Framework

Migrate existing Script Editor Web Part customizations to the SharePoint Framework

In the past you might have built a SharePoint customization using nothing else than JavaScript, HTML and maybe some CSS and images. Your customization would be embedded on the page using either the Content or the Script Editor Web Part and would contain the necessary HTML and references to its resources. With the recent release of the SharePoint Framework you wonder what the easiest way is to migrate your customization so that it can be used on modern team sites.