Peek behind the scenes of running and building SharePoint Online

Peek behind the scenes of running and building SharePoint Online

DescriptionMicrosoft SharePoint Online is the largest SharePoint deployment in the world – massive scale. We take you on a „behind the scenes“ tour of how we run, build and manage SharePoint Online throughout our datacenters. We hope you learn a thing or two about learning how to run and manage SharePoint at scale. Join us for this deep dive „how we do it“ session.

PnP/README.md at master · SharePoint/PnP · GitHub

PnP/README.md at master · SharePoint/PnP · GitHub

Simplistic Windows Console application showing how to create „modern“ SharePoint sites with SharePoint REST APIs. Console will ask all needed details for the site creation. REST API calls will create a „modern“ SharePoint site and associated Office 365 group for it.

The Power of SharePoint

The Power of SharePoint

In the paper, the company Contoso has a SharePoint Online site where they share docs and track projects. A project requestor, such as a department head, requests an IT project by adding an item to a SharePoint list. A project approver, such as an IT manager, reviews the project, and then approves it or rejects it. If approved, the project is assigned to a project manager, and additional detail is added to a second list through the same app. A business analyst reviews current and completed projects using a Power BI report embedded in SharePoint. Microsoft Flow is used to send approval email and respond to Power BI alerts.

Calling Bullshit

Calling Bullshit

Bullshit involves language, statistical figures, data graphics, and other forms of presentation intended to persuade by impressing and overwhelming a reader or listener, with a blatant disregard for truth and logical coherence.

Calling bullshit is a speech act in which one publicly repudiates something objectionable. The scope of targets is broader than bullshit alone. You can call bullshit on bullshit, but you can also call bullshit on lies, treachery, trickery, or injustice.

In this course we will teach you how to spot the former and effectively perform the latter.

Open (World) Peer Review: Leveling a Lowbie PhD Thesis

Video game archaeology perhaps is the first example of a new New Archaeology, one that is post-material and post-human, one that not only intersects past and present, but that also uses the screen as the sole method of accessing new archaeological spaces. These spaces are made by people (or by machine) for other people to use, and are invested with creativity and examples of material culture. They are kinetic and also kinesthetic. They contain their own space-time. Each game is its own discrete entity, its own site. At the same time, each game exists in multiple, identical copies, circumventing the problem of the “unrepeatable experiment” of total excavation. They pose both classic and new questions to the archaeologist who operates in both the real and the virtual simultaneously using very real archaeological craft.

Andrew Reinhard, Open (World) Peer Review: Leveling a Lowbie PhD Thesis | Archaeogaming

How fantastical Atari box art taught the world what makes video games special · Art of the Game

The graphics were simple and borderline abstract, but they were also an experience unlike anything most households had ever seen. The box art was meant to coalesce that excitement into something tangible. A static screenshot from the game couldn’t possibly relate how dynamic the experience was to a neophyte audience. The impressionistic nature of the 2600’s graphics also allowed for ample interpretation of what that experience would resemble.

How fantastical Atari box art taught the world what makes video games special, Nick Wisnerski